[ESIP-all] BESSIG meeting Tues, 5/21, 4:00
anne.wilson at lasp.colorado.edu
Wed May 15 18:53:26 EDT 2013
If you're in Boulder next Tuesday be sure to stop by the Boulder Earth
and Space Science Informatics Group meeting. A team from NOAA will
demonstrate their application of gaming technology to visualization of
"NOAA Earth Information Services and TerraViz"
Eric Hackathorn, Julien Lynge, Jeff Smith, from TerraViz, NOAA
Jebb Stewart, Chris MacDermaid, from NEIS, NOAA
The NOAA Earth Information Services (NEIS) is a framework of layered
services designed to help the discovery, access, understanding, and
visualization of data from the past, present, and future. It includes a
visualization component named TerraViz that is a multi-platform tool,
running on desktops, web browsers, and mobile devices. The goal is to
ingest "big data" and convert that information into efficient formats
for real-time visualization. Designed for a world where everything is in
motion, NEIS and TerraViz allow fluid data integration and interaction
across 4D time and space, providing a tool for everything NOAA does and
the people NOAA affects.
TerraViz is built using the Unity game engine. While a game engine may
seem a strange choice for data visualizations, our philosophy is to take
advantage of existing technology whenever possible. Video games are a
multibillion-dollar industry, and are quite simply the most powerful
tools for pushing millions of points of data to the user in real-time.
Our presentation illustrated displaying environmental data in TerraViz
at a global scale, visualizing regional data in “scenes” such as the
flooding of the Washington DC area or rotating a coastal ecosystem in
three axes, and developing environmental simulations/games like
exploring the ocean floor in a submarine.
Complete details and pretty pictures are available at the web site,
Hope to see you there!
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