[ESIP-all] Meeting Venues and Climate Change

Bruce Barkstrom brbarkstrom at gmail.com
Wed Feb 5 17:35:46 EST 2014

How did the Royal Society ever conduct business when sailing ships took
to complete trips - and correspondence came as letters that arrived a bit

Bruce B.

On Wed, Feb 5, 2014 at 5:01 PM, James Frew <frew at bren.ucsb.edu> wrote:

>  I want to second Joshua's position.
> In 1992 I was part of a multicampus research project with our own private
> 45 Mbit network and handmade audio-video cards in our DEC Alpha
> workstations (cutting-edge at the time; i.e. a modest fraction of an
> iPhone...) We held weekly virtual meetings and quickly discovered a
> fundamental law of videoconferencing: it works orders of magnitude better
> if you know (as in, have been in the physical presence of) the remote
> person. The way I explained it to people was (and is) that, even if you're
> not saying anything or mugging fiercely, a little comic-book balloon that
> says "BS" will form over your head when you sense it getting deep, and if
> somebody *knows* you, that balloon is clearly visible even at single-digit
> fps and truly miserable quantization. Conversely, if you *don't* know
> someone, all the fidelity in the world (or at least, that I've ever
> experienced) won't convey the subtle cues that make a conversation really
> work.
> My $2E-02,
> /Frew
> On 2014-02-05, 10:48, Joshua Lieberman wrote:
> Current videoconferencing is nowhere close to giving us all of the cues we
> rely on for effective conversation. Good speakers can make up for this to
> some extent in a presentation (e.g. Roosevelt's fireside chats) but
> interaction is much more difficult. We've recognized in the OGC virtual
> test beds and pilots that without at least an initial F2F meeting, renewed
> every few months, it is very difficult and time consuming for a group to
> come to any mutual understanding, let alone compromise and eventual
> consensus. Another way to look at this is that virtual interactions are
> typically much more efficient when supported by live interaction experience
> shared between the participants.
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